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		<title>Tools of the craft</title>
		<link>http://www.purumus.net/?p=146</link>
		<comments>http://www.purumus.net/?p=146#comments</comments>
		<pubDate>Sat, 03 Oct 2009 07:37:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[All arts and crafts rely on an individual + a minimum tool to use for the craft. I dont care about quality, just the ability to create within a medium.
writing = writer&#8217;s language + writing utensil (pencil, pen, typewriter, computer, etc)
Music = person + instrument
Acting = actor + body performance
Painting = person + colors + [...]]]></description>
			<content:encoded><![CDATA[<p>All arts and crafts rely on an individual + a minimum tool to use for the craft. I dont care about quality, just the ability to create within a medium.</p>
<p>writing = writer&#8217;s language + writing utensil (pencil, pen, typewriter, computer, etc)<br />
Music = person + instrument<br />
Acting = actor + body performance<br />
Painting = person + colors + surface<br />
Game design = designer + ???</p>
<p>??? = programming || crafting skillz!</p>
]]></content:encoded>
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		<item>
		<title>Good arguing guys!</title>
		<link>http://www.purumus.net/?p=140</link>
		<comments>http://www.purumus.net/?p=140#comments</comments>
		<pubDate>Thu, 17 Sep 2009 07:29:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=140</guid>
		<description><![CDATA[It&#8217;s on between Rev vs Jaffee&#8230; 
 Imagine that games contained advertising such as this:
The ESRB promisses the following listed &#8220;moments&#8221; are The guaranteed universal psychologically emotional reactions (GUPERS) for this game:
* two heartbreaking moments
5 hilarious punchlines
10 arousing moments
2 hard-ons
3 I-fucking-hate-this
7 Enlightenments
2 possible moments of closure
&#8230;
Just heard destructoids Anthony Burch and David Jaffee&#8217;s discussion. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: 'Lucida Grande'; line-height: normal; font-size: 22px; white-space: pre;">It&#8217;s on between Rev vs Jaffee&#8230; </span></p>
<p><span style="font-family: 'Lucida Grande'; line-height: normal; font-size: 22px; white-space: pre;"> </span>Imagine that games contained advertising such as this:</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The ESRB promisses the following listed &#8220;moments&#8221; are The guaranteed universal psychologically emotional reactions (GUPERS) for this game:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">* two heartbreaking moments</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5 hilarious punchlines</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">10 arousing moments</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2 hard-ons</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3 I-fucking-hate-this</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">7 Enlightenments</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2 possible moments of closure</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">&#8230;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Just heard destructoids Anthony Burch and David Jaffee&#8217;s discussion. I&#8217;m used to listening to David Jaffe in a ranty/bloggy mode; him not making too much sense while still appealing to my emotional side (Dude, you curse a lot and I LOVE that) in regards to games. In this case, his arguments were very solid, and I feel I agree with his stance, not his conclusions necesarilly (though, if his conclusions were reduced to his games, then I&#8217;d just have to agree&#8230; for the most part). I understand What Rev Rant says, I agree with him too&#8230; I even approach students with Jenova Chen&#8217;s Ideology on emotions and games (a very similar stance to Rev&#8217;s), still, Okham&#8217;s razor tends to win. Fun is the simplest explanation to why we play games; therefore, it&#8217;s the easiest reason to present games to others, &#8220;cause it&#8217;s fun&#8221; vs, &#8220;cause it&#8217;ll make you feel like when you first had your heart broken&#8221;!</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Us, as a human beings capable of understanding other peoples drama, conflict, pain, life, etc. I&#8217;d like to pride myself with the ability to understand how &#8220;fun&#8221; is pleasant, but so is &#8220;growth&#8221;; an aspect that has to do (somewhat) with understanding one&#8217;s place in the world, and one&#8217;s relationship with life; an aspect that is very much explored when &#8220;pain&#8221; &#8211; an opposite of fun &#8211; is felt.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I wouldnt tell people, &#8220;it&#8217;s awesome to fall in love, especially when you get heartbroken!&#8221;.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I would share that being in love feels accomplished, not fun; mostly, because fun gets taken away when the first tears leave your eyes. In retrospect, it&#8217;s ok to share with others how you felt great when falling in love, but you&#8217;d be a bad story teller, a bad human being, and a liar if you were to tell that person, &#8220;heartbrek&#8230; it ain&#8217;t no big thing&#8221;.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">So sure, knowing that certain things to feel are pleasant&#8230; and fun, is great! Learning how to soften a blow for the brokenhearted feels altruistic&#8230; a feeling many humans don&#8217;t commonly seek.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Fall in love, go ahead, it&#8217;s fun&#8230; be careful, though! heartbreak is karma auditing your tax return.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In other words, Jaffee says,</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">don&#8217;t pretend what we have doesn&#8217;t deliver.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Be true to the axioms we&#8217;ve found so far.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">If what we have works&#8230; expand it!</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Burch says:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Seek more than okhams razor</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Learn to live with non winning conditions (an aspect of life)</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">expand from what we have, it&#8217;ll (probably) work.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I couldn&#8217;t agree more with either. Here is where you make your own conclusions.</div>
<p>The ESRB promisses the following listed &#8220;moments&#8221; are The guaranteed universal psychologically emotional reactions (GUPERS) for this game:</p>
<ul>
<li>2 heartbreaking moments</li>
<li>5 hilarious punchlines</li>
<li>10 arousing moments
<ul>
<li>2 hard-ons (for males)</li>
</ul>
</li>
<li>3 I-fucking-hate-this</li>
<li>7 moments of Enlightenment/Clarity</li>
<li>2 possible moments of closure</li>
</ul>
<p>&#8230;</p>
<p>Just heard destructoids Anthony Burch and David Jaffee&#8217;s discussion. I&#8217;m used to listening to David Jaffe in a ranty/bloggy mode; him not making too much sense while still appealing to my emotional side (Dude, you curse a lot and I LOVE that) in regards to games. In this case, his arguments were very solid, and I feel I agree with his stance, not his conclusions necessarily (though, if his conclusions were reduced to his games, then I&#8217;d just have to agree&#8230; for the most part). I understand What Rev Rant says, I agree with him too&#8230; I even approach students with Jenova Chen&#8217;s Ideology on emotions and games (a very similar stance to Rev&#8217;s), still, Occam&#8217;s razor tends to win. Fun is the simplest explanation to why we play games; therefore, it&#8217;s the easiest reason to present games to others, &#8220;cause it&#8217;s fun&#8221; vs, &#8220;cause it&#8217;ll make you feel like when you first had your heart broken&#8221;!</p>
<p>Us, as a human beings capable of understanding other peoples drama, conflict, pain, life, etc. I&#8217;d like to pride myself with the ability to understand how &#8220;fun&#8221; is pleasant, but so is &#8220;growth&#8221;; an aspect that has to do (somewhat) with understanding one&#8217;s place in the world, and one&#8217;s relationship with life; an aspect that is very much explored when &#8220;pain&#8221; &#8211; an opposite of fun &#8211; is felt.</p>
<p>I wouldn&#8217;t tell people, &#8220;it&#8217;s awesome to fall in love, especially when you get heartbroken!&#8221;.</p>
<p>I would share that being in love feels accomplished, not fun; mostly, because fun gets taken away when the first tears leave your eyes. In retrospect, it&#8217;s ok to share with others how you felt great when falling in love, but you&#8217;d be a bad story teller, a bad human being, and a liar if you were to tell that person, &#8220;heartbreak&#8230; it ain&#8217;t no big thing&#8221;.</p>
<p>So sure, knowing that certain things to feel are pleasant&#8230; and fun, is great! Learning how to soften a blow for the brokenhearted feels altruistic&#8230; a feeling many humans don&#8217;t commonly seek.</p>
<p>Fall in love, go ahead, it&#8217;s fun&#8230; be careful, though! heartbreak is karma auditing your tax return.</p>
<p>In other words, Jaffee says,</p>
<ul>
<li>don&#8217;t pretend what we have doesn&#8217;t deliver.</li>
<li>Be true to the axioms we&#8217;ve found so far.</li>
<li>If what we have works&#8230; expand it!</li>
</ul>
<p>Burch says:</p>
<ul>
<li>Seek more than Occam&#8217;s razor</li>
<li>Learn to live with non winning conditions (an aspect of life)</li>
<li>expand from what we have, it&#8217;ll (probably) work.</li>
</ul>
<p>I couldn&#8217;t agree more with either. <a href="http://feeds.feedburner.com/podtoid " target="_blank">Here </a>is where you make your own conclusions.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Playmine event!</title>
		<link>http://www.purumus.net/?p=122</link>
		<comments>http://www.purumus.net/?p=122#comments</comments>
		<pubDate>Fri, 17 Jul 2009 16:50:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=122</guid>
		<description><![CDATA[Please go here.
If you&#8217;ve come back from there&#8230; good!
Purumus
]]></description>
			<content:encoded><![CDATA[<p>Please go <a title="Playmine events" href="http://www.theplaymine.com">here</a>.</p>
<p>If you&#8217;ve come back from t<a title="Playmine events" href="http://www.theplaymine.com">here</a>&#8230; good!</p>
<p>Purumus</p>
]]></content:encoded>
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		<item>
		<title>Again with Braid!</title>
		<link>http://www.purumus.net/?p=107</link>
		<comments>http://www.purumus.net/?p=107#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:44:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Seriousilly]]></category>
		<category><![CDATA[4]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=107</guid>
		<description><![CDATA[While listening to the music, something kept nagging at me: where have I heard those instruments? what does it remind me of? I figured it out!
Super Castlevania 4, which has some of the best music evAr.
SC4 has nothing but synth music, jazz based and with heavy bass being the occasional lead instrument. No wonder Braid [...]]]></description>
			<content:encoded><![CDATA[<p>While listening to the music, something kept nagging at me: where have I heard those instruments? what does it remind me of? I figured it out!</p>
<p>Super Castlevania 4, which has some of the best music evAr.</p>
<p>SC4 has nothing but synth music, jazz based and with heavy bass being the occasional lead instrument. No wonder Braid keeps replaying in my mind; SC4 was the first game whose soundtrack (in the options screen no less) made me hook the SNES to my moms huge Yamaha speakers. I learned a lot about line input/output and cables because of that BTW.</p>
<p>I maybe wrong, get a rom, download the VC game from the Wii, or listen to the spirit of this video: http://www.youtube.com/watch?v=fSBkbCCrGL4 vs long past gone from Braid</p>
<p>more later&#8230;</p>
<p>Purum</p>
]]></content:encoded>
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		</item>
		<item>
		<title>If language was a game&#8230;</title>
		<link>http://www.purumus.net/?p=69</link>
		<comments>http://www.purumus.net/?p=69#comments</comments>
		<pubDate>Thu, 12 Mar 2009 07:32:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=69</guid>
		<description><![CDATA[
E would be the central character of the english language.

I&#8217;m making a program to help my amada learn how to listen to and pronounce Spanish syllables. It&#8217;s fairly straight forward to put together the rules set for Spanish&#8217;s phonetic constructions; disregarding grammar and aesthetic academic pursuits, of course. I&#8217;m only basing it on the knowledge [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>E would be the central character of the english language.</li>
</ul>
<p>I&#8217;m making a program to help my amada learn how to listen to and pronounce Spanish syllables. It&#8217;s fairly straight forward to put together the rules set for Spanish&#8217;s phonetic constructions; disregarding grammar and aesthetic academic pursuits, of course. I&#8217;m only basing it on the knowledge of the language I&#8217;m acquainted with, which is not a scholar&#8217;s &#8211; <img src='http://www.purumus.net/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  Yet, in contrast to her knowledge base, is comparatively infinite (larger than she would care to know or think possible at the moment). Fortunately for her, my vocabulary is that of a native speaker.</p>
<p>Based on a simple matching schematic, here are some of the rules, that excluding Proper Nouns, which span ALL languages (McCarthy for example) seem to apply to most of spanish</p>
<ul>
<li>Only 2 letters, &#8216;r&#8217; and &#8216;l&#8217; are ever repeated next to each other.</li>
<li>The letters &#8216;r&#8217; and &#8216;l&#8217; also are the only letters used in a 3 letter syllable where 2 consonants are next to each other, e.g. &#8220;bra&#8221;, &#8220;bla&#8221;</li>
<li>&#8216;H&#8217; is always silent unless preceded by only two letters {&#8217;c', and &#8217;s&#8217;}</li>
<li>Most dual letter combinations in Spanish form phonemes.
<ul>
<li>There are some redundant graphenes (unique sounds from letter combinations that form a phoneme)
<ul>
<li>Anyone that starts with &#8216;w&#8217;, &#8216;x&#8217;, &#8216;q&#8217; are found from other graphemes.</li>
<li>Anything with &#8216;h&#8217; is just like the sound of the single vowel.</li>
</ul>
</li>
</ul>
</li>
<li>There are special cases for syllable brakeup. </li>
<li>In words, there are no single consonant syllables. except for y = &#8220;and&#8221; and is phonetically equal to &#8220;i&#8221;</li>
<li>Syllables are broken up in groups of 2 or 3 letters&#8230; any larger are extremely uncommon</li>
<li>R has the most special consideration for placement within a word. sounding differently if starting a word than if in the middle of it</li>
<li>etc.</li>
</ul>
<p>I decided to make the program have a bottom up approach because I would like her to learn like a kid learns to read spanish. I cant afford Berlitz either&#8230; There are tricks that people should practice in order to acquire a more natural accent. Kids are taught to say the vowels over and over with a little limerick &#8220;a, e, i, o, u, mas sabe el burro que tu&#8221;. Additionally, rolling the tongue is actually done in english quite commonly. The common misconception is that every &#8216;r&#8217; sounds like a woodpecker pecking away; machine gun like. the majority of the &#8216;r&#8217;s use can be summed up in the way the &#8216;t&#8217; is pronounced in english when the following phrase is said quickly, &#8220;Cut away&#8221;. The machine gun?&#8230; I haven&#8217;t come up with an analogue for that one &#8211; YET!</p>
<p>Another observation:</p>
<p>Sequoia is a beautiful word in spanish and english. It sounds exactly the same in both languages, especially when pronounced carefully. The cool thing about that word, it has every vowel&#8230; and in case english speaking people forget how a vowel is supposed to sound ALWAYS in spanish, saying &#8220;sequoia&#8221; should point them in the right direction.</p>
<p>I&#8217;ll have a demo of the word &#8220;banana&#8221; pretty soon. Ba-ná-na using pitch shifting to create the correct enunciation of the middle &#8220;na&#8221; phoneme.</p>
<p>More later&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>I promissed not to do this&#8230;</title>
		<link>http://www.purumus.net/?p=61</link>
		<comments>http://www.purumus.net/?p=61#comments</comments>
		<pubDate>Tue, 17 Feb 2009 04:29:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=61</guid>
		<description><![CDATA[Posting once a month and plug software not games&#8230; pathetic human!
So getting on with it&#8230; I&#8217;ve found that MS One Note is amazing for keeping game designs more organized.
Benefits:

Main organizing group: The notebook

great for keeping track of those scratch notes!


OCR + Voice recognition search

keep notes, and SEARCH throughout even graphics with text pertaining to the [...]]]></description>
			<content:encoded><![CDATA[<p>Posting once a month and plug software not games&#8230; pathetic human!</p>
<p>So getting on with it&#8230; I&#8217;ve found that MS One Note is amazing for keeping game designs more organized.</p>
<p>Benefits:</p>
<ul>
<li>Main organizing group: The notebook
<ul>
<li>great for keeping track of those scratch notes!</li>
</ul>
</li>
<li>OCR + Voice recognition search
<ul>
<li>keep notes, and SEARCH throughout even graphics with text pertaining to the topic</li>
</ul>
</li>
<li>Keeps perfect Word Formating</li>
<li>Publishes to PDF, which is where many docs are kept anyway.</li>
<li>Hyperlinks within itself</li>
<li>Main hierarchy: Notebook -&gt; Section Tabs -&gt; pages</li>
<li>Cheap ~$50~ bucks for student&#8230; part of Home/student office for $140&#8230; pretty good deal.</li>
<li>MS will continue to support it</li>
<li>Tablet PC and wacom tablet ready</li>
</ul>
<p>Could need improvement:</p>
<ul>
<li>Does not publish self referencial hyperlinks</li>
<li>No embedable content
<ul>
<li>It would be brilliant if it were to embed flash, even silverlight, making it able to access prototypes.</li>
<li>Video would be great!</li>
</ul>
</li>
<li>Does not publish multiple pages
<ul>
<li>I&#8217;m basically asking for a wysiwyg frontpage for dummies, but a man can dream!</li>
</ul>
</li>
<li>Not available on mac which does not allow it to be crossplatform</li>
</ul>
<p>here&#8217;s a link for you to try it&#8230; it&#8217;s a very good option to using word, whose tools options are limited for all the Random Access game design docs should have:</p>
<p><a href="http://office.microsoft.com/en-us/onenote/default.aspx">http://office.microsoft.com/en-us/onenote/default.aspx</a></p>
<p>I&#8217;ll keep adding benefits/improvements as i find them&#8230;</p>
<p>Purum</p>
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		<item>
		<title>Nintendo&#8217;s AutoPilot Gaming Patent</title>
		<link>http://www.purumus.net/?p=41</link>
		<comments>http://www.purumus.net/?p=41#comments</comments>
		<pubDate>Tue, 20 Jan 2009 19:57:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Seriously]]></category>
		<category><![CDATA[cliff notes]]></category>
		<category><![CDATA[nintendo]]></category>

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		<description><![CDATA[Comeback after reading this here: http://kotaku.com/5127816/developers-respond-to-nintendos-hint-system-patent
It seems that people are reacting very poorly to just one of the myriad of possibilities this patent could mean to gaming. I may agree with the hardcore street cred reaction, since, in a way i avoid strategy guides for this very reason; TO KEEP MY CRED. Yet, i&#8217;ve got [...]]]></description>
			<content:encoded><![CDATA[<p>Comeback after reading this <a href="http://kotaku.com/5127816/developers-respond-to-nintendos-hint-system-patent" target="_blank">here</a>: http://kotaku.com/5127816/developers-respond-to-nintendos-hint-system-patent</p>
<p>It seems that people are reacting very poorly to just one of the myriad of possibilities this patent could mean to gaming. I may agree with the hardcore street cred reaction, since, in a way i avoid strategy guides for this very reason; TO KEEP MY CRED. Yet, i&#8217;ve got a feeling it is a small, knee-jerk reaction, that makes me feel ill against this type of functionality/&#8221; new paradigm&#8221;.</p>
<p>It&#8217;s no surprise that very few people react negatively to the fact that Nintendo is going to patent something that might be as unnecesary to patent as Amazon&#8217;s one-click. It looks to be one of those patents that more than anything, seek to restrict others from a simple implementation; nesting on patents to sue the first person that does the idea. I strongly disagree with patents being used litigiously. Given how many patents Nintendo has violated (<a href="http://www.gamepolitics.com/2008/07/07/nintendo-faces-patent-lawsuit-apparently-over-ds-touch-screen" target="_blank">1</a>, <a href="http://www.gamespot.com/news/6172456.html?om_act=convert&amp;om_clk=newstop" target="_blank">2</a>, <a href="http://www.dmwmedia.com/news/2008/12/17/nintendo-settles-wii-%2526quot;nunchuk%2526quot;-patent-lawsuit-against-nyko" target="_blank">3</a>), and how many other companies&#8217; ideas from which they&#8217;ve benefited (atari, sony, SGI), it seems contradictory that a patent would be awarded to those who violate other&#8217;s patents. It&#8217;s like Apple accusing Microsoft of stealing from them, when they stole everything from Xerox, makes their case easily disregarded by people other than mac zealots &#8211; though i love macs <img src='http://www.purumus.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Outside of the legal ramifications of patents, people do not remember under which legacy concepts or other historical trends they part from or follow when growing their industry. And boy, is it apparent when talking with younger people; not because of a youthfull arrogance on their part (I should note), but actually because of a lack of recorded history on our side. Videogame history is going to suffer from the same blunders that plagues film history; bad archiving due to bad vaults, recreating wheels all over the place and just being plain forgetful.</p>
<p>You may remember &#8211; back in the day &#8211; Nintendo had their hint line, which if you wanted to, you could have a nintendo game assistant help you through the game&#8230; for a PRICE (something like 25c per minute). This was also before the days of tutorials and the net. And as a matter of fact, it still exists. Today, I&#8217;m willing to bet a paycheck that the majority (over 80%) of players have looked up a walkthrough or a gamefaq at one point of their lives. It&#8217;s ok if people wont admit it&#8230; i can hear their Machismo yell, &#8220;NOOOO, I have never, EVER, bought a strategy guide or read through a walkthrough, or used a game genie, etc., that&#8217;s for sissies!&#8221;</p>
<h2>Right!</h2>
<p>I&#8217;LL ADMIT IT! I called Nintendo&#8217;s Powerline for a rented Super Metroid cartridge without instructions just to find out where to place that damn megabomb; i&#8217;m SO ashamed&#8230; really 8-|</p>
<p> </p>
<div id="attachment_50" class="wp-caption alignleft" style="width: 368px"><img class="size-full wp-image-50 " title="smb3cliffsnotes" src="http://www.purumus.net/wp-content/uploads/2009/01/smb3cliffsnotes.jpg" alt="It'll happen... Game genie, game shark, etc." width="358" height="400" /><p class="wp-caption-text">I didnt do the &quot;for dummies version&quot;; it has less guilt.</p></div>
<p>Now, I&#8217;m not saying that cheating is ok. In competitive leagues, where people look to set standards and raise the performance bar year after year, cheating is always and should be always frowned upon. This is mostly because cheating seeks an to gain an advantage that wasn&#8217;t appropriated through simple self improvement AKA PRACTICE. It could be said that steroids and drugs form a part of this lack of standard ideals in the sports world. Tying the two together, for example, it would  be considered cheating to use Ritalin or Adderall when playing a game such as an FPS or RTS against someone or against a group. So in that case, having a player that plays better than you beat the game FOR you, when your score (achievements, Trophies, or the like) ranks you higher against others in terms of ability; cheating, guides, etc. sets up an unfair and untruthful environment for the years that record may govern. It also artificially raises the competition level and makes people distrust the medium, thus neutralizing the scoring body of officials.</p>
<p> </p>
<p>HOWEVER, i dont opine that, when used for personal recreation, these aids are bad for anyone, nor that they hinder the medium in any way; especially when implemented as equalizers such as assistants for the handicapped, elderly or casual players, etc. People tend to forget all the advantages they have today compared to the arcade heyday. Back then, the pressure to get good at a machine was both a social showcase and financial limitation. Today we have: guides, the net, in-game hints, easy-med-hard modes, in-game tutorials, practice mode, AUTOAIM, etc. which should remind people to be careful when using any of these for emasculating accusations (cause it seems that mostly males complain about other males, gaming hasnt matured out of this primitive behavior).</p>
<p>Lots of these behaviors come from school. Kids in highschool (and many adults) still think that even after graduating highschool cliff&#8217;s notes are a bad thing; that audiobooks deduct IQ points from your license IQ stats as if someone were keeping track.</p>
<p>Complainers should understand that the benefit of reading through the entirety of the experience is still palpable even to those who have already &#8220;skimped&#8221; through some pages. In other words, seeing the Romeo &amp; Juliet before reading the play should not impair the experience of learning to read Shakespeare, and moreover, reading it would allow the reader an extended understanding, not a reduced one. I believe that if they made a Cliff&#8217;s note that was better than the book, then teachers would assign those too, just as if they made a movie that was better than a book. As a matter of fact, books that sumarize Don Quijote as interpreted by a character reading the book have gained fame and are even accepted as their own literature. Moreover, some movies serve as good enticers or companions to the books they&#8217;re based on&#8230; these opportunities add to the subject matter, why couldnt the Autopilot Patent add as well? why do people think it automatically subtracts? I understand that mediums have certain requisites, like vision for movies; hearing for music, but seeing a game vs playing a game isn&#8217;t so extreeme as the previously mentioned.</p>
<p>The self oppressed are indeed a loud bunch. And by self-oppressed i mean those who use other&#8217;s standards too close when forming an opinion of themselves. Shortcuts (such as Cliff&#8217;s notes, autopilot, etc) that harm no one might actually indicate the player&#8217;s intent on being selective of what you want to enjoy. One of my colleagues insists on playing games with cheats for this reason, &#8220;i want to play the game how IIII want to play the game, without restrictions or limitations by the designers&#8221;. It&#8217;s usually kids that think that they can see all the movies that exist, play all the games that come out&#8230; then, when they reach adulthood, they learn to become selective and picky about their choices, so they can have time to enjoy other things like dating, etc. This pickiness is a part of what shapes their personality; what they&#8217;re into. When being too picky, pickiness leads to snobbery. But aren&#8217;t all enthusiasts battling this? the choice between being a snob or not? In truth, people eventually realize they don&#8217;t have the time to read all the books in the world. They have to form generalized opinions about what it is they KNOW they like; you wish you could, but you dont have enought time to stop and smell all the flowers&#8230;</p>
<p>my suggestions about welcoming this patent whenever someone implements it:</p>
<ul>
<li>It can be monetized, just as guides are bought: you could buy and download the autopilot. After all, it will cost development time to craft the autopilot system. It would be like buying a Cliff&#8217;s Notes plugin.</li>
<li>This could be used to help the handicapped; it will be a gameplay equalizer. I dont buy a game for the challenge, i buy it for the entertainment; otherwise, people would buy I wanna be the guy for $50. If you dont believe me, go <a href="http://kayin.pyoko.org/iwbtg/" target="_blank">here </a>and beat <a href="http://kayin.pyoko.org/iwbtg/" target="_blank">this </a>game. The difficulty in some games makes people of VARYING abilities</li>
<li>This could make a rental of a bad game a bit better.</li>
<li>This feature could be unlocked after an achievement is attained, making the autopilot initially unavailable; perhaps available only after the game is finished.</li>
<li>This could increase value to a game that has multiple characters, where it would take lots of time to play the game as every single character.</li>
<li>Consumer demand will make or brake this feature. Not all games in the PS3, which has waggle, utilize this because of the Wii&#8217;s popularity. XBOX refuses to allow mouse support in their console, which would arguably make lots of the simultaneously developed PC-XBOX games easier to produce, more unified, and easier to play. I Disagree with M$&#8217;s insistance, but their success isn&#8217;t dictated by this peculiarity.</li>
</ul>
<p>The talking heads freak out first. I&#8217;m not initially an optimist on most days, but this really made me look into it with a bit more study. I hope you can see benefits where there are some and potentially avoid the pitfalls wherever they are; on this patent too.</p>
<p>Purum</p>
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		<title>Uncanny Valley</title>
		<link>http://www.purumus.net/?p=34</link>
		<comments>http://www.purumus.net/?p=34#comments</comments>
		<pubDate>Thu, 06 Nov 2008 03:10:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[uncanny valley]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=34</guid>
		<description><![CDATA[Pay attention:

]]></description>
			<content:encoded><![CDATA[<p>Pay attention:<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FKTAJBQSm10&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/FKTAJBQSm10&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>More Braid stuff, check this out</title>
		<link>http://www.purumus.net/?p=32</link>
		<comments>http://www.purumus.net/?p=32#comments</comments>
		<pubDate>Wed, 05 Nov 2008 02:41:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Plames]]></category>
		<category><![CDATA[Braid]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=32</guid>
		<description><![CDATA[Wow, this link is important to you, follow the rabbit.
I love the use of particles in BRAID&#8230; it is amazing, and the art is certainly unique. Its main asset is not its visual execution, but its selection of animation. The character is looking a bit up, not just forward, as if he&#8217;s introspective. Tim looks constantly concerned [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, this <a title="Tim's Briefcase" href="http://www.davidhellman.net/braidbrief.htm" target="_self">link</a> is important to you, follow the rabbit.</p>
<p>I love the use of particles in BRAID&#8230; it is amazing, and the art is certainly unique. Its main asset is not its visual execution, but its selection of animation. The character is looking a bit up, not just forward, as if he&#8217;s introspective. Tim looks constantly concerned with something, loosening his tie, slightly frowning; as if he&#8217;s thinking about arriving somewhere on-time. Also, every time he gets hurt, it looks as if he took the punch that killed Houdini poorly&#8230; It looks painful!</p>
<p>Anyways, follow that <a title="Tim's Briefcase" href="http://www.davidhellman.net/braidbrief.htm" target="_self">link</a></p>
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		<title>Vegetarians in Star Trek</title>
		<link>http://www.purumus.net/?p=31</link>
		<comments>http://www.purumus.net/?p=31#comments</comments>
		<pubDate>Wed, 05 Nov 2008 02:28:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Seriousilly]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[vegetarian]]></category>

		<guid isPermaLink="false">http://www.purumus.net/?p=31</guid>
		<description><![CDATA[I was surprised to find out that Chakotay is vegetarian&#8230; interesting! Most of the food they use is replicated, which i guess it makes it like a soy based unturkey pork chop, or vegan cheese. Would the knowledge of eating replicated food prevent him from indulging in replicated &#8220;meats&#8221;? Or would it only be an [...]]]></description>
			<content:encoded><![CDATA[<p>I was surprised to find out that Chakotay is vegetarian&#8230; interesting! Most of the food they use is replicated, which i guess it makes it like a soy based unturkey pork chop, or vegan cheese. Would the knowledge of eating replicated food prevent him from indulging in replicated &#8220;meats&#8221;? Or would it only be an issue when cooking with raw materials? What if the raw materials were replicated and then cooked?</p>
<p>Not being vegetarian, I think that there would be no issue. It&#8217;s reprocessed matter that comes from recycled matter. For arguments sake, maybe I wouldn&#8217;t as it would prevent me from being tempted or dubious about its preparation. One thing is for sure though, there wouldn&#8217;t be many that would complain about the treatment of the animals, since there wouldn&#8217;t be any poor treatment, and it would also not be about the food taste&#8230; I&#8217;m guessing it all tastes bland anyhow.</p>
<p>Purum</p>
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